Star Wars: The Force Unleashed 2 is immediately engaging. It's strikingly beautiful, with fantastic vistas and superb character animations. Sadly though, its pretty face can only carry it so far when the rest of the game is comparatively weak. Repetitious combat and level designs, a shoe-horned in story, and a lack of depth to the experience overall keep this from being anything more than an adventure for the most hardcore of fans.
Good graphics and special effects used to be enough to make a game popular, but not anymore. Serious gamers now look for good story telling games which allow them to experience an surreal adventure rather than pointless key pressings. I would say that the Star Wars The Force Unleashed 2 is quite weak in doing so. The story is not well constructed enough and a bit too boring, even to fans of Star Wars. I like the last episode better personally.
Now to the combat system. I believe every one who watched Star Wars has imagined possessing with the power of the Force. And this game gives you exactly the opportunity to experience that. You can use force push to kick a whole bunch of soldiers off the cliff or does whatever you find amusing. But then again the lack of engaging story lines makes it quickly dull. It is just not interesting anymore after you have done everything possible for one hundred times.
The enemy types are too few. With the simple combat and story, if the game had more different types of enemy to fight than it might buy back some points. But there are simply not enough. One thing worth noting is that some enemy can only killed with the lightsaber and some must be killed with the Force. The game designers tried to make the combat more interesting by mixing these enemies together. But instead of interesting, it makes it annoying.
I think that the optimal length of a game is ten to twelve hours. That way when you finish the game, you would feel a sense of accomplishment. The Star Wars The Force Unleashed 2 is only half the length. But it is good, because it is too boring.
Starkiller can take on anything and everything with ease on the Normal difficultly, with most enemies serving little purpose other than to go sprawling from endless waves of Force push. I understand the need to empower the player, and yes, I certainly felt empowered, but the lack of skill made me less like a Jedi Master and more like wandering, overpowered monster.
Good graphics and special effects used to be enough to make a game popular, but not anymore. Serious gamers now look for good story telling games which allow them to experience an surreal adventure rather than pointless key pressings. I would say that the Star Wars The Force Unleashed 2 is quite weak in doing so. The story is not well constructed enough and a bit too boring, even to fans of Star Wars. I like the last episode better personally.
Now to the combat system. I believe every one who watched Star Wars has imagined possessing with the power of the Force. And this game gives you exactly the opportunity to experience that. You can use force push to kick a whole bunch of soldiers off the cliff or does whatever you find amusing. But then again the lack of engaging story lines makes it quickly dull. It is just not interesting anymore after you have done everything possible for one hundred times.
The enemy types are too few. With the simple combat and story, if the game had more different types of enemy to fight than it might buy back some points. But there are simply not enough. One thing worth noting is that some enemy can only killed with the lightsaber and some must be killed with the Force. The game designers tried to make the combat more interesting by mixing these enemies together. But instead of interesting, it makes it annoying.
I think that the optimal length of a game is ten to twelve hours. That way when you finish the game, you would feel a sense of accomplishment. The Star Wars The Force Unleashed 2 is only half the length. But it is good, because it is too boring.
Starkiller can take on anything and everything with ease on the Normal difficultly, with most enemies serving little purpose other than to go sprawling from endless waves of Force push. I understand the need to empower the player, and yes, I certainly felt empowered, but the lack of skill made me less like a Jedi Master and more like wandering, overpowered monster.
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